
Here are mods I do right away for every release: TFP seem kind of divided on whether they want a zombie game or a fallout-style game. I won't even comment on the irradiated glow zombies, they completely break immersion.Īlso there is no way mods will be able to achieve turning it into a balanced traditional zombie game, especially in the future, since the whole game and mechanics will be balanced around vanilla monsters. For example every cop mutating into a bloated acid spitting cop that can snipe you, could instead be random zombies with the ability to realistically vomit in order to infect you. I hope you are trolling about zombie rhinos and elephantsĪs for special superpower zombies, they could have been designed in a much more traditional zombie-friendly way. Not completely against dogs/wolves/vultures, they can add to the atmosphere as long as the zombies do not take the backseat, because at the moment canines are much more intimidating than normal zombies. Bandits will also be added in the future to cover any gaps. To claim that there can't be challenge without superpower zombies/dogs/flying creatures etc is silly and can be easily debunked.


I agree 100% and always voiced the concern that the game is becoming more of a random monster apocalypse and tags/descriptions of the game will have to change.
